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Showing posts from January, 2023

Individual reflections – Vlad Bobeica 293145

List of main contributions to the projects: Marker-based AR  - participated along with the team in creating a Space shooter game in Unity by importing the 3d models & working on animations, and object collision. Markerless AR - imported and adjusted 3d models of the solar system, and created the information panel present on top of each solar system object. VR assignment - created the room RGB lights effect controlled by a switch. AR assignment - took part in creating the navigation route required to reach specific points of interest. From the first XRD lesson, was taught the different types of interactive experiences such as AR which enhances a user's real-world environment with computer-generated graphics. VR is a technology that allows a user to interact with a computer-generated environment as if it were a real place, this requires the use of a special VR headset. XR is the umbrella term that includes both VR and AR, as well as other technologies that enable immersive exper...

Individual reflections - Ionut Grosu 297111

  My contributions throughout the semester As requested, I will start my personal reflections by stating what I think my most important contributions to the group work wrought the semester were:  Keeping track of the dev blogs Recording demos Booking a place in the XR Lab ahead of time Marker-based AR assignment The first assignment started with me being extremely excited for this course and seeing what I can achieve throughout the assignments. With all of this excitement came the idea of creating a Chicken Invaders type game for the first assignment. Everything worked great in the beginning as I started to mess around with Vuforia and figure out what things I have around me that would be good markers. I remember trying out a small fridge magnet that looked cool but Vuforia’s algorithm found less than 5 feature points. This led me to using plain old QR codes that did not look cool but at least got the job done. The idea was to use a marker for setting up the game arena that wo...

Individual reflections – Karlo Plepelic 300545

Individual reflections – Karlo Plepelic 300545 To start of my introduction to my personal reflections, I will be talking about my biggest contributions for each of the projects of this course: ·          Marker based AR – as for this project we have decided that we would be working together for the whole process of this project and therefore we have met in the XR workshop and were working together and conducting research of the set task. The first idea that came to our minds for the Marker based AR experience was a space shooter type game where we would have level design connected to one of the markers and a player “Spaceship” to fight against “bots”. In the start of the development for this project I have been a little confused regarding the options available in Unity overall and therefore wasn’t sure where to start. Having said that, with a few hours of research I have gained a pretty good idea on how to orient around Unity. In continuation ...