Week 37 - Markerless AR class
Week 37 - Markerless AR class
Contributor: Karlo
In this class we have been exploring the workings of markerless AR. In the short hand meaning we have learned some of the systems in our everyday phones that provide the markerless AR with the full functionality. Furthermore, we explored what we would need to make the markerless AR work with Unity and that is ARCore, Vuforia, ARkit or AR Foundation. Each of those alternatives offer pretty much the same functionalities like motion tracking, environmental understanding and light estimation. One of the most important features from the previously mentioned ones is the environmental understanding that offers plane finding and feature points in the real world through the device’s camera. It's also important that the feature points and plane detection is affected by a variety of real world effects like the light conditions and the textures of the surfaces, as well as the amount of possible feature points. Additionally, light estimation can light virtual objects as they would approximately be lightened in the real world. To conclude we have been represented with a lot of examples of markerless AR implementations and possibilities and in the end we have been introduced to our next small project that will be about markerless AR.
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